Advantage & Disadvantage

5e's signature mechanic, fully explained

How It Works

Advantage: roll 2d20 and use the higher. Disadvantage: roll 2d20 and use the lower. You still add the same modifiers afterward. A natural 20 or 1 on the die you keep still crits or fumbles as normal.

Stacking and Canceling

Common Sources

Advantage
Attacking a target that can't see you; flanking (optional rule); the Help action; many spells and class features.
Disadvantage
Attacking while prone beyond 5 ft; attacking a target you can't see; being poisoned, frightened (vs. the source), or restrained; ranged attacks in close melee.

DM's Discretion

The rules explicitly let the DM grant advantage or disadvantage when circumstances help or hinder a roll. When in doubt, this — not a +2 — is the tool the system wants you to reach for.

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