Zombie

Medium Undead, Neutral Evil

Armor Class 8   Initiative −2 (8)   Hit Points 15 (2d8 + 6)   Speed 20 ft.

STR13 (+1)
DEX6 (-2)
CON16 (+3)
INT3 (-4)
WIS6 (-2)
CHA5 (-3)

Saving Throws Str +1, Dex −2, Con +3, Int −4, Wis +0, Cha −3

Damage Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 8

Languages Understands Common plus one other language but can't speak

Challenge Rating 1/4

Traits

Undead Fortitude

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam

Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

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