Winter Wolf

Large Monstrosity, Neutral Evil

Armor Class 13   Initiative +1 (11)   Hit Points 75 (10d10 + 20)   Speed 50 ft.

STR18 (+4)
DEX13 (+1)
CON14 (+2)
INT7 (-2)
WIS12 (+1)
CHA8 (-1)

Saving Throws Str +4, Dex +1, Con +2, Int -2, Wis +1, Cha -1

Skills Perception +5, Stealth +5

Damage Immunities Cold

Senses Passive Perception 15

Languages Common, Giant

Challenge Rating 3

Traits

Pack Tactics

The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite

Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6)

Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

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