Large Monstrosity, Neutral Evil
Armor Class 13 Initiative +1 (11) Hit Points 75 (10d10 + 20) Speed 50 ft.
Saving Throws Str +4, Dex +1, Con +2, Int -2, Wis +1, Cha -1
Skills Perception +5, Stealth +5
Damage Immunities Cold
Senses Passive Perception 15
Languages Common, Giant
Challenge Rating 3
The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.