Small Giant, Chaotic Evil
Armor Class 13 Initiative +1 (11) Hit Points 14 (4d6) Speed 20 ft.
Saving Throws Str +4, Dex +1, Con +0, Int −5, Wis −1, Cha −5
Senses Darkvision 60 ft.; Passive Perception 9
Languages None
Challenge Rating 1/2
The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.
Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.