Troll Limb

Small Giant, Chaotic Evil

Armor Class 13   Initiative +1 (11)   Hit Points 14 (4d6)   Speed 20 ft.

STR18 (+4)
DEX12 (+1)
CON10 (+0)
INT1 (-5)
WIS9 (-1)
CHA1 (-5)

Saving Throws Str +4, Dex +1, Con +0, Int −5, Wis −1, Cha −5

Senses Darkvision 60 ft.; Passive Perception 9

Languages None

Challenge Rating 1/2

Traits

Regeneration

The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn

The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend

Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

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