Tough

Medium or Small Humanoid, Neutral

Armor Class 12   Initiative +1 (11)   Hit Points 32 (5d8 + 10)   Speed 30 ft.

STR15 (+2)
DEX12 (+1)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA11 (+0)

Saving Throws Str +2, Dex +1, Con +2, Int +0, Wis +0, Cha +0

Gear Heavy Crossbow, Leather Armor, Mace

Senses Passive Perception 10

Languages Common

Challenge Rating 1/2

Traits

Pack Tactics

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Mace

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow

Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

Use the Tough in your game
Open the free Tabletop Toolkit DM screen: run encounters, roll initiative, and track combat online — no sign-up needed.