Medium or Small Humanoid, Neutral
Armor Class 12 Initiative +1 (11) Hit Points 32 (5d8 + 10) Speed 30 ft.
Saving Throws Str +2, Dex +1, Con +2, Int +0, Wis +0, Cha +0
Gear Heavy Crossbow, Leather Armor, Mace
Senses Passive Perception 10
Languages Common
Challenge Rating 1/2
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.