Medium or Small Humanoid, Neutral
Armor Class 16 Initiative +2 (12) Hit Points 82 (11d8 + 33) Speed 30 ft.
Saving Throws Str +5, Dex +2, Con +5, Int +0, Wis +0, Cha +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
Challenge Rating 4
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.