Tough Boss

Medium or Small Humanoid, Neutral

Armor Class 16   Initiative +2 (12)   Hit Points 82 (11d8 + 33)   Speed 30 ft.

STR17 (+3)
DEX14 (+2)
CON16 (+3)
INT11 (+0)
WIS10 (+0)
CHA11 (+0)

Saving Throws Str +5, Dex +2, Con +5, Int +0, Wis +0, Cha +2

Gear Chain Mail, Heavy Crossbow, Warhammer

Senses Passive Perception 10

Languages Common plus one other language

Challenge Rating 4

Traits

Pack Tactics

The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack

The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer

Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow

Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

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