Succubus

Medium Fiend, Neutral Evil

Armor Class 15   Initiative +3 (13)   Hit Points 71 (13d8 + 13)   Speed 30 ft., Fly 60 ft.

STR8 (-1)
DEX17 (+3)
CON13 (+1)
INT15 (+2)
WIS12 (+1)
CHA20 (+5)

Saving Throws Str −1, Dex +3, Con +1, Int +2, Wis +1, Cha +5

Skills Deception +9, Insight +5, Perception +5, Persuasion +9, Stealth +7

Damage Resistances Cold, Fire, Poison, Psychic

Senses Darkvision 60 ft.; Passive Perception 15

Languages Abyssal, Common, Infernal; telepathy 60 ft.

Challenge Rating 4

Traits

Incubus Form

When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.

Actions

Multiattack

The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.

Fiendish Touch

Melee Attack Roll: +7, reach 5 ft. Hit: 16 (2d10 + 5) Psychic damage.

Charm

The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).

Draining Kiss

Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.

Bonus Actions

Shape-Shift

The succubus shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn't transformed.

Use the Succubus in your game
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