Huge Giant, Chaotic Good
Armor Class 16 Initiative +7 (17) Hit Points 230 (20d12 + 100) Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.
Saving Throws Str +14, Dex +2, Con +10, Int +3, Wis +10, Cha +9
Skills Arcana +8, Athletics +14, History +8, Perception +10
Damage Resistances Cold
Damage Immunities Lightning, Thunder
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
Languages Common, Giant
Challenge Rating 13
The giant can breathe air and water.
The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Light
1/Day: Control Weather