Storm Giant

Huge Giant, Chaotic Good

Armor Class 16   Initiative +7 (17)   Hit Points 230 (20d12 + 100)   Speed 50 ft., Fly 25 ft. (hover), Swim 50 ft.

STR29 (+9)
DEX14 (+2)
CON20 (+5)
INT16 (+3)
WIS20 (+5)
CHA18 (+4)

Saving Throws Str +14, Dex +2, Con +10, Int +3, Wis +10, Cha +9

Skills Arcana +8, Athletics +14, History +8, Perception +10

Damage Resistances Cold

Damage Immunities Lightning, Thunder

Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20

Languages Common, Giant

Challenge Rating 13

Traits

Amphibious

The giant can breathe air and water.

Actions

Multiattack

The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword

Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt

Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.

Lightning Storm (Recharge 5–6)

Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting

The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

At Will: Detect Magic, Light

1/Day: Control Weather

Use the Storm Giant in your game
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