Stone Golem

Large Construct, Unaligned

Armor Class 18   Initiative +3 (13)   Hit Points 220 (21d10 + 105)   Speed 30 ft.

STR22 (+6)
DEX9 (-1)
CON20 (+5)
INT3 (-4)
WIS11 (+0)
CHA1 (-5)

Saving Throws Str +6, Dex -1, Con +5, Int -4, Wis +0, Cha -5

Damage Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Darkvision 120 ft.; Passive Perception 10

Languages Understands Common plus two other languages but can't speak

Challenge Rating 10

Traits

Immutable Form

The golem can't shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam

Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt

Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Bonus Actions

Slow (Recharge 5–6)

The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

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