Huge Giant, Neutral
Armor Class 17 Initiative +5 (15) Hit Points 126 (11d12 + 55) Speed 40 ft.
Saving Throws Str +6, Dex +5, Con +8, Int +0, Wis +4, Cha -1
Skills Athletics +12, Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages Giant
Challenge Rating 7
The giant makes two attacks, using Stone Club or Boulder in any combination.
Melee Attack Roll: +9, reach 15 ft. Hit: 22 (3d10 + 6) Bludgeoning damage.
Ranged Attack Roll: +9, range 60/240 ft. Hit: 15 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 11 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack's force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 11 (1d10 + 6) Force damage.