Stirge

Tiny Monstrosity, Unaligned

Armor Class 13   Initiative +3 (13)   Hit Points 5 (2d4)   Speed 10 ft., Fly 40 ft.

STR4 (-3)
DEX16 (+3)
CON11 (+0)
INT2 (-4)
WIS8 (-1)
CHA6 (-2)

Saving Throws Str −3, Dex +3, Con +0, Int −4, Wis −1, Cha −2

Senses Darkvision 60 ft.; Passive Perception 9

Languages None

Challenge Rating 1/8

Actions

Proboscis

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can't make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge's turns.

The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.

Use the Stirge in your game
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