Steam Mephit

Small Elemental, Neutral Evil

Armor Class 10   Initiative +0 (10)   Hit Points 17 (5d6)   Speed 30 ft., Fly 30 ft.

STR5 (-3)
DEX11 (+0)
CON10 (+0)
INT11 (+0)
WIS10 (+0)
CHA12 (+1)

Saving Throws Str −3, Dex +0, Con +0, Int +0, Wis +0, Cha +1

Skills Stealth +2

Damage Immunities Fire, Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial (Aquan, Ignan)

Challenge Rating 1/4

Traits

Blurred Form

Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6)

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target's Speed decreases by 10 feet until the end of the mephit's next turn. Success: Half damage only. Failure or Success: Being underwater doesn't grant Resistance to this Fire damage.

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