Medium or Small Humanoid, Neutral
Armor Class 12 Initiative +4 (14) Hit Points 27 (6d8) Speed 30 ft., Climb 30 ft.
Saving Throws Str +0, Dex +2, Con +0, Int +1, Wis +2, Cha +3
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6
Gear Hand Crossbow, Shortsword, Thieves' Tools
Senses Passive Perception 16
Languages Common plus one other language
Challenge Rating 1
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
The spy takes the Dash, Disengage, or Hide action.