Spy

Medium or Small Humanoid, Neutral

Armor Class 12   Initiative +4 (14)   Hit Points 27 (6d8)   Speed 30 ft., Climb 30 ft.

STR10 (+0)
DEX15 (+2)
CON10 (+0)
INT12 (+1)
WIS14 (+2)
CHA16 (+3)

Saving Throws Str +0, Dex +2, Con +0, Int +1, Wis +2, Cha +3

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6

Gear Hand Crossbow, Shortsword, Thieves' Tools

Senses Passive Perception 16

Languages Common plus one other language

Challenge Rating 1

Actions

Shortsword

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow

Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action

The spy takes the Dash, Disengage, or Hide action.

Use the Spy in your game
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