Tiny Fey, Neutral Good
Armor Class 15 Initiative +4 (14) Hit Points 10 (4d4) Speed 10 ft., Fly 40 ft.
Saving Throws Str −4, Dex +4, Con +0, Int +2, Wis +1, Cha +0
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge Rating 1/4
Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.
Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.
The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.