Spirit Naga

Large Fiend, Chaotic Evil

Armor Class 17   Initiative +3 (13)   Hit Points 135 (18d10 + 36)   Speed 40 ft.

STR18 (+4)
DEX17 (+3)
CON14 (+2)
INT16 (+3)
WIS15 (+2)
CHA16 (+3)

Saving Throws Str +4, Dex +6, Con +5, Int +3, Wis +5, Cha +6

Damage Immunities Poison; Charmed, Poisoned

Senses Darkvision 60 ft.; Passive Perception 12

Languages Abyssal, Common

Challenge Rating 8

Traits

Fiendish Restoration

If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack

The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite

Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray

Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting

The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing

2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

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