Large Fiend, Chaotic Evil
Armor Class 17 Initiative +3 (13) Hit Points 135 (18d10 + 36) Speed 40 ft.
Saving Throws Str +4, Dex +6, Con +5, Int +3, Wis +5, Cha +6
Damage Immunities Poison; Charmed, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Common
Challenge Rating 8
If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)