Shadow

Medium Undead, Chaotic Evil

Armor Class 12   Initiative +2 (12)   Hit Points 27 (5d8 + 5)   Speed 40 ft.

STR6 (-2)
DEX14 (+2)
CON13 (+1)
INT6 (-2)
WIS10 (+0)
CHA8 (-1)

Saving Throws Str −2, Dex +2, Con +1, Int −2, Wis +0, Cha −1

Skills Stealth +6

Damage Resistances Acid, Cold, Fire, Lightning, Thunder

Damage Immunities Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Damage Vulnerabilities Radiant

Senses Darkvision 60 ft.; Passive Perception 10

Languages None

Challenge Rating 1/2

Traits

Amorphous

The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness

While in sunlight, the shadow has Disadvantage on D20 Tests.

Actions

Draining Swipe

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.

Bonus Actions

Shadow Stealth

While in Dim Light or Darkness, the shadow takes the Hide action.

Use the Shadow in your game
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