Medium Undead, Chaotic Evil
Armor Class 12 Initiative +2 (12) Hit Points 27 (5d8 + 5) Speed 40 ft.
Saving Throws Str −2, Dex +2, Con +1, Int −2, Wis +0, Cha −1
Skills Stealth +6
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Damage Immunities Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Damage Vulnerabilities Radiant
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
Challenge Rating 1/2
The shadow can move through a space as narrow as 1 inch without expending extra movement to do so.
While in sunlight, the shadow has Disadvantage on D20 Tests.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
While in Dim Light or Darkness, the shadow takes the Hide action.