Satyr

Medium Fey, Chaotic Neutral

Armor Class 13   Initiative +3 (13)   Hit Points 31 (7d8)   Speed 40 ft.

STR12 (+1)
DEX16 (+3)
CON11 (+0)
INT12 (+1)
WIS10 (+0)
CHA14 (+2)

Saving Throws Str +1, Dex +3, Con +0, Int +1, Wis +0, Cha +2

Skills Perception +2, Performance +6, Stealth +5

Senses Passive Perception 12

Languages Common, Elvish, Sylvan

Challenge Rating 1/2

Traits

Magic Resistance

The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery

Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Use the Satyr in your game
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