Large Elemental, Neutral Evil
Armor Class 15 Initiative +2 (12) Hit Points 90 (12d10 + 24) Speed 30 ft., Climb 30 ft.
Saving Throws Str +4, Dex +2, Con +2, Int +0, Wis +0, Cha +1
Damage Immunities Fire
Damage Vulnerabilities Cold
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
Challenge Rating 5
At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.
Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.