Salamander

Large Elemental, Neutral Evil

Armor Class 15   Initiative +2 (12)   Hit Points 90 (12d10 + 24)   Speed 30 ft., Climb 30 ft.

STR18 (+4)
DEX14 (+2)
CON15 (+2)
INT11 (+0)
WIS10 (+0)
CHA12 (+1)

Saving Throws Str +4, Dex +2, Con +2, Int +0, Wis +0, Cha +1

Damage Immunities Fire

Damage Vulnerabilities Cold

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial (Ignan)

Challenge Rating 5

Traits

Fire Aura

At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack

The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear

Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander's hand immediately after a ranged attack.

Constrict

Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Use the Salamander in your game
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