Sahuagin Warrior

Medium Fiend, Lawful Evil

Armor Class 12   Initiative +0 (10)   Hit Points 22 (4d8 + 4)   Speed 30 ft., Swim 40 ft.

STR13 (+1)
DEX11 (+0)
CON12 (+1)
INT12 (+1)
WIS13 (+1)
CHA9 (-1)

Saving Throws Str +1, Dex +0, Con +1, Int +1, Wis +1, Cha −1

Skills Perception +5

Damage Resistances Acid, Cold

Senses Darkvision 120 ft.; Passive Perception 15

Languages Sahuagin

Challenge Rating 1/2

Traits

Blood Frenzy

The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.

Limited Amphibiousness

The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy

The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack

The sahuagin makes two Claw attacks.

Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge

The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

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