Medium Fiend, Lawful Evil
Armor Class 12 Initiative +0 (10) Hit Points 22 (4d8 + 4) Speed 30 ft., Swim 40 ft.
Saving Throws Str +1, Dex +0, Con +1, Int +1, Wis +1, Cha −1
Skills Perception +5
Damage Resistances Acid, Cold
Senses Darkvision 120 ft.; Passive Perception 15
Languages Sahuagin
Challenge Rating 1/2
The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
The sahuagin makes two Claw attacks.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
The sahuagin swims up to its Swim Speed straight toward an enemy it can see.