Rust Monster

Medium Monstrosity, Unaligned

Armor Class 14   Initiative +1 (11)   Hit Points 33 (6d8 + 6)   Speed 40 ft.

STR13 (+1)
DEX12 (+1)
CON13 (+1)
INT2 (-4)
WIS13 (+1)
CHA6 (-2)

Saving Throws Str +1, Dex +1, Con +1, Int −4, Wis +1, Cha −2

Senses Darkvision 60 ft.; Passive Perception 11

Languages None

Challenge Rating 1/2

Traits

Iron Scent

The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions

Multiattack

The rust monster makes one Bite attack and uses Antennae twice.

Bite

Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Antennae

The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a −1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches −5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Destroy Metal

The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube of the object.

Reactions

Reflexive Antennae

Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.

Use the Rust Monster in your game
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