Roper

Large Aberration, Neutral Evil

Armor Class 20   Initiative +5 (15)   Hit Points 93 (11d10 + 33)   Speed 10 ft., Climb 20 ft.

STR18 (+4)
DEX8 (-1)
CON17 (+3)
INT7 (-2)
WIS16 (+3)
CHA6 (-2)

Saving Throws Str +4, Dex −1, Con +3, Int −2, Wis +3, Cha −2

Skills Perception +6, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 16

Languages None

Challenge Rating 5

Traits

Spider Climb

The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack

The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite

Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.

Tentacle

Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends.

The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper's next turn.

Reel

The roper pulls each creature Grappled by it up to 30 feet straight toward it.

Use the Roper in your game
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