Priest

Medium or Small Humanoid (Cleric), Neutral

Armor Class 13   Initiative +0 (10)   Hit Points 38 (7d8 + 7)   Speed 30 ft.

STR16 (+3)
DEX10 (+0)
CON12 (+1)
INT13 (+1)
WIS16 (+3)
CHA13 (+1)

Saving Throws Str +3, Dex +0, Con +1, Int +1, Wis +3, Cha +1

Skills Medicine +7, Perception +5, Religion +5

Gear Chain Shirt, Holy Symbol, Mace

Senses Passive Perception 15

Languages Common plus one other language

Challenge Rating 2

Actions

Multiattack

The priest makes two attacks, using Mace or Radiant Flame in any combination.

Mace

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.

Radiant Flame

Ranged Attack Roll: +5, range 60 ft. Hit: 11 (2d10) Radiant damage.

Spellcasting

The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At Will: Light, Thaumaturgy

1/Day: Spirit Guardians

Bonus Actions

Divine Aid (3/Day)

The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

Use the Priest in your game
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