Pirate

Medium or Small Humanoid, Neutral

Armor Class 14   Initiative +5 (15)   Hit Points 33 (6d8 + 6)   Speed 30 ft.

STR10 (+0)
DEX16 (+3)
CON12 (+1)
INT8 (-1)
WIS12 (+1)
CHA14 (+2)

Saving Throws Str +0, Dex +5, Con +1, Int −1, Wis +1, Cha +4

Gear Daggers (6), Leather Armor

Senses Passive Perception 11

Languages Common plus one other language

Challenge Rating 1

Actions

Multiattack

The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache

Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Use the Pirate in your game
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