Medium or Small Humanoid, Neutral
Armor Class 14 Initiative +5 (15) Hit Points 33 (6d8 + 6) Speed 30 ft.
Saving Throws Str +0, Dex +5, Con +1, Int −1, Wis +1, Cha +4
Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other language
Challenge Rating 1
The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.