Otyugh

Large Aberration, Neutral

Armor Class 14   Initiative +0 (10)   Hit Points 104 (11d10 + 44)   Speed 30 ft.

STR16 (+3)
DEX11 (+0)
CON19 (+4)
INT6 (-2)
WIS13 (+1)
CHA6 (-2)

Saving Throws Str +3, Dex +0, Con +7, Int −2, Wis +1, Cha −2

Senses Darkvision 120 ft.; Passive Perception 11

Languages Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)

Challenge Rating 5

Actions

Multiattack

The otyugh makes one Bite attack and two Tentacle attacks.

Bite

Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle

Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam

Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.

Use the Otyugh in your game
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