Oni

Large Fiend, Lawful Evil

Armor Class 17   Initiative +0 (10)   Hit Points 119 (14d10 + 42)   Speed 30 ft., Fly 30 ft. (hover)

STR19 (+4)
DEX11 (+0)
CON16 (+3)
INT14 (+2)
WIS12 (+1)
CHA15 (+2)

Saving Throws Str +4, Dex +3, Con +6, Int +2, Wis +4, Cha +5

Skills Arcana +5, Deception +8, Perception +4

Damage Resistances Cold

Senses Darkvision 60 ft.; Passive Perception 14

Languages Common, Giant

Challenge Rating 7

Traits

Regeneration

The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack

The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw

Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Nightmare Ray

Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.

Shape-Shift

The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting

The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

Bonus Actions

Invisibility

The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

Use the Oni in your game
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