Ogre Zombie

Large Undead, Neutral Evil

Armor Class 8   Initiative −2 (8)   Hit Points 85 (9d10 + 36)   Speed 30 ft.

STR19 (+4)
DEX6 (-2)
CON18 (+4)
INT3 (-4)
WIS6 (-2)
CHA5 (-3)

Saving Throws Str +4, Dex −2, Con +4, Int −4, Wis +0, Cha −3

Damage Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 8

Languages Understands Common and Giant but can't speak

Challenge Rating 2

Traits

Undead Fortitude

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam

Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.

Use the Ogre Zombie in your game
Open the free Tabletop Toolkit DM screen: run encounters, roll initiative, and track combat online — no sign-up needed.