Ochre Jelly

Large Ooze, Unaligned

Armor Class 8   Initiative −2 (8)   Hit Points 52 (7d10 + 14)   Speed 20 ft., Climb 20 ft.

STR15 (+2)
DEX6 (-2)
CON14 (+2)
INT2 (-4)
WIS6 (-2)
CHA1 (-5)

Saving Throws Str +2, Dex −2, Con +2, Int −4, Wis −2, Cha −5

Damage Resistances Acid

Damage Immunities Lightning, Slashing; Charmed, Deafened, Exhaustion, Frightened, Grappled, Prone, Restrained

Senses Blindsight 60 ft.; Passive Perception 8

Languages None

Challenge Rating 2

Traits

Amorphous

The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.

Spider Climb

The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Pseudopod

Melee Attack Roll: +4, reach 5 ft. Hit: 12 (3d6 + 2) Acid damage.

Reactions

Split

Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly's Hit Points are divided evenly between the new jellies (round down).

Use the Ochre Jelly in your game
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