Nightmare

Large Fiend, Neutral Evil

Armor Class 13   Initiative +2 (12)   Hit Points 68 (8d10 + 24)   Speed 60 ft., Fly 90 ft. (hover)

STR18 (+4)
DEX15 (+2)
CON16 (+3)
INT10 (+0)
WIS13 (+1)
CHA15 (+2)

Saving Throws Str +4, Dex +2, Con +3, Int +0, Wis +1, Cha +2

Damage Immunities Fire

Senses Passive Perception 11

Languages Understands Abyssal, Common, and Infernal but can't speak

Challenge Rating 3

Traits

Confer Fire Resistance

The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination

The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves

Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Use the Nightmare in your game
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