Mummy

Medium or Small Undead, Lawful Evil

Armor Class 11   Initiative −1 (9)   Hit Points 58 (9d8 + 18)   Speed 20 ft.

STR16 (+3)
DEX8 (-1)
CON15 (+2)
INT6 (-2)
WIS12 (+1)
CHA12 (+1)

Saving Throws Str +3, Dex −1, Con +2, Int −2, Wis +3, Cha +1

Damage Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Damage Vulnerabilities Fire

Senses Darkvision 60 ft.; Passive Perception 11

Languages Common plus two other languages

Challenge Rating 3

Actions

Multiattack

The mummy makes two Rotting Fist attacks and uses Dreadful Glare.

Rotting Fist

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Dreadful Glare

Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.

Use the Mummy in your game
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