Minotaur Skeleton

Large Undead, Lawful Evil

Armor Class 12   Initiative +0 (10)   Hit Points 45 (6d10 + 12)   Speed 40 ft.

STR18 (+4)
DEX11 (+0)
CON15 (+2)
INT6 (-2)
WIS8 (-1)
CHA5 (-3)

Saving Throws Str +4, Dex +0, Con +2, Int −2, Wis −1, Cha −3

Damage Immunities Poison; Exhaustion, Poisoned

Damage Vulnerabilities Bludgeoning

Senses Darkvision 60 ft.; Passive Perception 9

Languages Understands Abyssal but can't speak

Challenge Rating 2

Actions

Gore

Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam

Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

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