Minotaur of Baphomet

Large Monstrosity, Chaotic Evil

Armor Class 14   Initiative +0 (10)   Hit Points 85 (10d10 + 30)   Speed 40 ft.

STR18 (+4)
DEX11 (+0)
CON16 (+3)
INT6 (-2)
WIS16 (+3)
CHA9 (-1)

Saving Throws Str +4, Dex +0, Con +3, Int −2, Wis +3, Cha −1

Skills Perception +7, Survival +7

Senses Darkvision 60 ft.; Passive Perception 17

Languages Abyssal

Challenge Rating 3

Actions

Abyssal Glaive

Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5–6)

Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

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