Mimic

Medium Monstrosity, Neutral

Armor Class 12   Initiative +3 (13)   Hit Points 58 (9d8 + 18)   Speed 20 ft.

STR17 (+3)
DEX12 (+1)
CON15 (+2)
INT5 (-3)
WIS13 (+1)
CHA8 (-1)

Saving Throws Str +3, Dex +1, Con +2, Int −3, Wis +1, Cha −1

Skills Stealth +5

Damage Immunities Acid; Prone

Senses Darkvision 60 ft.; Passive Perception 11

Languages None

Challenge Rating 2

Traits

Adhesive (Object Form Only)

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Actions

Bite

Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Pseudopod

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus Actions

Shape-Shift

The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.

Use the Mimic in your game
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