Merfolk Skirmisher

Medium Elemental, Neutral

Armor Class 11   Initiative +1 (11)   Hit Points 11 (2d8 + 2)   Speed 10 ft., Swim 40 ft.

STR10 (+0)
DEX13 (+1)
CON12 (+1)
INT11 (+0)
WIS14 (+2)
CHA12 (+1)

Saving Throws Str +0, Dex +1, Con +1, Int +0, Wis +2, Cha +1

Senses Passive Perception 12

Languages Common, Primordial (Aquan)

Challenge Rating 1/8

Traits

Amphibious

The merfolk can breathe air and water.

Actions

Ocean Spear

Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.

Use the Merfolk Skirmisher in your game
Open the free Tabletop Toolkit DM screen: run encounters, roll initiative, and track combat online — no sign-up needed.