Medusa

Medium Monstrosity, Lawful Evil

Armor Class 15   Initiative +6 (16)   Hit Points 127 (17d8 + 51)   Speed 30 ft.

STR10 (+0)
DEX17 (+3)
CON16 (+3)
INT12 (+1)
WIS13 (+1)
CHA15 (+2)

Saving Throws Str +0, Dex +3, Con +3, Int +1, Wis +4, Cha +2

Skills Deception +5, Perception +4, Stealth +6

Senses Darkvision 150 ft.; Passive Perception 14

Languages Common plus one other language

Challenge Rating 6

Actions

Multiattack

The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw

Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair

Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray

Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Petrifying Gaze (Recharge 5–6)

Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Use the Medusa in your game
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