Medium Monstrosity, Lawful Evil
Armor Class 15 Initiative +6 (16) Hit Points 127 (17d8 + 51) Speed 30 ft.
Saving Throws Str +0, Dex +3, Con +3, Int +1, Wis +4, Cha +2
Skills Deception +5, Perception +4, Stealth +6
Senses Darkvision 150 ft.; Passive Perception 14
Languages Common plus one other language
Challenge Rating 6
The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.
Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.
Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.
Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.