Small Elemental, Chaotic Neutral
Armor Class 14 Initiative +2 (12) Hit Points 13 (3d6 + 3) Speed 30 ft.
Saving Throws Str −2, Dex +2, Con +1, Int −1, Wis +0, Cha +0
Damage Immunities Fire
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan)
Challenge Rating 1/2
The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.
The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.