Magmin

Small Elemental, Chaotic Neutral

Armor Class 14   Initiative +2 (12)   Hit Points 13 (3d6 + 3)   Speed 30 ft.

STR7 (-2)
DEX15 (+2)
CON12 (+1)
INT8 (-1)
WIS11 (+0)
CHA10 (+0)

Saving Throws Str −2, Dex +2, Con +1, Int −1, Wis +0, Cha +0

Damage Immunities Fire

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial (Ignan)

Challenge Rating 1/2

Traits

Death Burst

The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination

The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Use the Magmin in your game
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