Small Elemental, Neutral Evil
Armor Class 11 Initiative +1 (11) Hit Points 18 (4d6 + 4) Speed 30 ft., Fly 30 ft.
Saving Throws Str −1, Dex +1, Con +1, Int −2, Wis +0, Cha +0
Skills Stealth +3
Damage Immunities Fire, Poison; Exhaustion, Poisoned
Damage Vulnerabilities Cold
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (Ignan, Terran)
Challenge Rating 1/2
The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.
Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.