Magma Mephit

Small Elemental, Neutral Evil

Armor Class 11   Initiative +1 (11)   Hit Points 18 (4d6 + 4)   Speed 30 ft., Fly 30 ft.

STR8 (-1)
DEX12 (+1)
CON12 (+1)
INT7 (-2)
WIS10 (+0)
CHA10 (+0)

Saving Throws Str −1, Dex +1, Con +1, Int −2, Wis +0, Cha +0

Skills Stealth +3

Damage Immunities Fire, Poison; Exhaustion, Poisoned

Damage Vulnerabilities Cold

Senses Darkvision 60 ft.; Passive Perception 10

Languages Primordial (Ignan, Terran)

Challenge Rating 1/2

Traits

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Fire Breath (Recharge 6)

Dexterity Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: 7 (2d6) Fire damage. Success: Half damage.

Use the Magma Mephit in your game
Open the free Tabletop Toolkit DM screen: run encounters, roll initiative, and track combat online — no sign-up needed.