Lemure

Medium Fiend (Devil), Lawful Evil

Armor Class 9   Initiative −3 (7)   Hit Points 9 (2d8)   Speed 20 ft.

STR10 (+0)
DEX5 (-3)
CON11 (+0)
INT1 (-5)
WIS11 (+0)
CHA3 (-4)

Saving Throws Str +0, Dex −3, Con +0, Int −5, Wis +0, Cha −4

Damage Resistances Cold

Damage Immunities Fire, Poison; Charmed, Frightened, Poisoned

Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10

Languages Understands Infernal but can't speak

Challenge Rating 0

Traits

Hellish Restoration

If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

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