Lamia

Large Fiend, Chaotic Evil

Armor Class 13   Initiative +1 (11)   Hit Points 97 (13d10 + 26)   Speed 40 ft.

STR16 (+3)
DEX13 (+1)
CON15 (+2)
INT14 (+2)
WIS15 (+2)
CHA16 (+3)

Saving Throws Str +3, Dex +1, Con +2, Int +2, Wis +2, Cha +3

Skills Deception +7, Insight +4, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 12

Languages Abyssal, Common

Challenge Rating 4

Actions

Multiattack

The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch

Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting

The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion

1/Day Each: Geas, Major Image, Scrying

Bonus Actions

Leap

The lamia jumps up to 30 feet by spending 10 feet of movement.

Use the Lamia in your game
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