Medium or Small Humanoid, Neutral
Armor Class 18 Initiative +0 (10) Hit Points 52 (8d8 + 16) Speed 30 ft.
Saving Throws Str +3, Dex +0, Con +4, Int +0, Wis +2, Cha +2
Damage Immunities Frightened
Gear Greatsword, Heavy Crossbow, Plate Armor
Senses Passive Perception 10
Languages Common plus one other language
Challenge Rating 3
The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.