Knight

Medium or Small Humanoid, Neutral

Armor Class 18   Initiative +0 (10)   Hit Points 52 (8d8 + 16)   Speed 30 ft.

STR16 (+3)
DEX11 (+0)
CON14 (+2)
INT11 (+0)
WIS11 (+0)
CHA15 (+2)

Saving Throws Str +3, Dex +0, Con +4, Int +0, Wis +2, Cha +2

Damage Immunities Frightened

Gear Greatsword, Heavy Crossbow, Plate Armor

Senses Passive Perception 10

Languages Common plus one other language

Challenge Rating 3

Actions

Multiattack

The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow

Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry

Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Use the Knight in your game
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