Iron Golem

Large Construct, Unaligned

Armor Class 20   Initiative +9 (19)   Hit Points 252 (24d10 + 120)   Speed 30 ft.

STR24 (+7)
DEX9 (-1)
CON20 (+5)
INT3 (-4)
WIS11 (+0)
CHA1 (-5)

Saving Throws Str +7, Dex −1, Con +5, Int −4, Wis +0, Cha −5

Damage Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Senses Darkvision 120 ft.; Passive Perception 10

Languages Understands Common plus two other languages but can't speak

Challenge Rating 16

Traits

Fire Absorption

Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form

The golem can't shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm

Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt

Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6)

Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

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