Large Construct, Unaligned
Armor Class 20 Initiative +9 (19) Hit Points 252 (24d10 + 120) Speed 30 ft.
Saving Throws Str +7, Dex −1, Con +5, Int −4, Wis +0, Cha −5
Damage Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can't speak
Challenge Rating 16
Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
The golem can't shape-shift.
The golem has Advantage on saving throws against spells and other magical effects.
The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.