Invisible Stalker

Large Elemental, Neutral

Armor Class 14   Initiative +7 (22)   Hit Points 97 (13d10 + 26)   Speed 50 ft., Fly 50 ft. (hover)

STR16 (+3)
DEX19 (+4)
CON14 (+2)
INT10 (+0)
WIS15 (+2)
CHA11 (+0)

Saving Throws Str +3, Dex +4, Con +2, Int +0, Wis +2, Cha +0

Skills Perception +8, Stealth +10

Damage Resistances Bludgeoning, Piercing, Slashing

Damage Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft.; Passive Perception 18

Languages Common, Primordial (Auran)

Challenge Rating 6

Traits

Air Form

The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility

The stalker has the Invisible condition.

Actions

Multiattack

The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex

Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

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