Large Elemental, Neutral
Armor Class 14 Initiative +7 (22) Hit Points 97 (13d10 + 26) Speed 50 ft., Fly 50 ft. (hover)
Saving Throws Str +3, Dex +4, Con +2, Int +0, Wis +2, Cha +0
Skills Perception +8, Stealth +10
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft.; Passive Perception 18
Languages Common, Primordial (Auran)
Challenge Rating 6
The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
The stalker has the Invisible condition.
The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker's space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.