Ice Mephit

Small Elemental, Neutral Evil

Armor Class 11   Initiative +1 (11)   Hit Points 21 (6d6)   Speed 30 ft., Fly 30 ft.

STR7 (-2)
DEX13 (+1)
CON10 (+0)
INT9 (-1)
WIS11 (+0)
CHA12 (+1)

Saving Throws Str −2, Dex +1, Con +0, Int −1, Wis +0, Cha +1

Skills Perception +2, Stealth +3

Damage Immunities Cold, Poison; Exhaustion, Poisoned

Damage Vulnerabilities Fire

Senses Darkvision 60 ft.; Passive Perception 12

Languages Primordial (Aquan, Auran)

Challenge Rating 1/2

Traits

Death Burst

The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day)

The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6)

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

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