Small Elemental, Neutral Evil
Armor Class 11 Initiative +1 (11) Hit Points 21 (6d6) Speed 30 ft., Fly 30 ft.
Saving Throws Str −2, Dex +1, Con +0, Int −1, Wis +0, Cha +1
Skills Perception +2, Stealth +3
Damage Immunities Cold, Poison; Exhaustion, Poisoned
Damage Vulnerabilities Fire
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
Challenge Rating 1/2
The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.
Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.
The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.