Huge Monstrosity, Unaligned
Armor Class 15 Initiative +4 (14) Hit Points 184 (16d12 + 80) Speed 40 ft., Swim 40 ft.
Saving Throws Str +5, Dex +1, Con +5, Int −4, Wis +0, Cha −2
Skills Perception +6
Damage Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses Darkvision 60 ft.; Passive Perception 16
Languages None
Challenge Rating 8
The hydra can hold its breath for 1 hour.
The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.
For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.
The hydra makes as many Bite attacks as it has heads.
Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.