Medium Fey (Goblinoid), Lawful Evil
Armor Class 18 Initiative +3 (13) Hit Points 11 (2d8 + 2) Speed 30 ft.
Saving Throws Str +1, Dex +1, Con +1, Int +0, Wis +0, Cha −1
Gear Half Plate Armor, Longbow, Longsword, Shield
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
Challenge Rating 1/2
The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Melee Attack Roll: +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.