Hobgoblin Captain

Medium Fey (Goblinoid), Lawful Evil

Armor Class 17   Initiative +4 (14)   Hit Points 58 (9d8 + 18)   Speed 30 ft.

STR15 (+2)
DEX14 (+2)
CON14 (+2)
INT12 (+1)
WIS10 (+0)
CHA13 (+1)

Saving Throws Str +2, Dex +2, Con +2, Int +1, Wis +0, Cha +1

Gear Greatsword, Half Plate Armor, Longbow

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common, Goblin

Challenge Rating 3

Traits

Aura of Authority

While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.

Actions

Multiattack

The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.

Greatsword

Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.

Longbow

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.

Use the Hobgoblin Captain in your game
Open the free Tabletop Toolkit DM screen: run encounters, roll initiative, and track combat online — no sign-up needed.