Guardian Naga

Large Celestial, Lawful Good

Armor Class 18   Initiative +4 (14)   Hit Points 136 (16d10 + 48)   Speed 40 ft., Climb 40 ft., Swim 40 ft.

STR19 (+4)
DEX18 (+4)
CON16 (+3)
INT16 (+3)
WIS19 (+4)
CHA18 (+4)

Saving Throws Str +4, Dex +8, Con +7, Int +7, Wis +8, Cha +8

Skills Arcana +11, History +11, Religion +11

Damage Immunities Poison; Charmed, Paralyzed, Poisoned, Restrained

Senses Darkvision 60 ft.; Passive Perception 14

Languages Celestial, Common

Challenge Rating 10

Traits

Celestial Restoration

If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.

Actions

Multiattack

The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.

Bite

Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.

Poisonous Spittle

Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga's next turn. Success: Half damage only.

Spellcasting

The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):

At Will: Thaumaturgy

1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing

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