Guard Captain

Medium or Small Humanoid, Neutral

Armor Class 18   Initiative +4 (14)   Hit Points 75 (10d8 + 30)   Speed 30 ft.

STR18 (+4)
DEX14 (+2)
CON16 (+3)
INT12 (+1)
WIS14 (+2)
CHA13 (+1)

Saving Throws Str +4, Dex +2, Con +3, Int +1, Wis +2, Cha +1

Skills Athletics +6, Perception +4

Gear Breastplate, Javelins (6), Longsword, Shield

Senses Passive Perception 14

Languages Common

Challenge Rating 4

Actions

Multiattack

The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword

Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Use the Guard Captain in your game
Open the free Tabletop Toolkit DM screen: run encounters, roll initiative, and track combat online — no sign-up needed.