Small Fey (Goblinoid), Chaotic Neutral
Armor Class 15 Initiative +2 (12) Hit Points 10 (3d6) Speed 30 ft.
Saving Throws Str −1, Dex +2, Con +0, Int +0, Wis −1, Cha −1
Skills Stealth +6
Gear Leather Armor, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
Challenge Rating 1/4
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
The goblin takes the Disengage or Hide action.