Goblin Minion

Small Fey (Goblinoid), Chaotic Neutral

Armor Class 12   Initiative +2 (12)   Hit Points 7 (2d6)   Speed 30 ft.

STR8 (-1)
DEX15 (+2)
CON10 (+0)
INT10 (+0)
WIS8 (-1)
CHA8 (-1)

Saving Throws Str −1, Dex +2, Con +0, Int +0, Wis −1, Cha −1

Skills Stealth +6

Gear Daggers (3)

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common, Goblin

Challenge Rating 1/8

Actions

Dagger

Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.

Bonus Actions

Nimble Escape

The goblin takes the Disengage or Hide action.

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