Goblin Boss

Small Fey (Goblinoid), Chaotic Neutral

Armor Class 17   Initiative +2 (12)   Hit Points 21 (6d6)   Speed 30 ft.

STR10 (+0)
DEX15 (+2)
CON10 (+0)
INT10 (+0)
WIS8 (-1)
CHA10 (+0)

Saving Throws Str +0, Dex +2, Con +0, Int +0, Wis −1, Cha +0

Skills Stealth +6

Gear Chain Shirt, Scimitar, Shield, Shortbow

Senses Darkvision 60 ft.; Passive Perception 9

Languages Common, Goblin

Challenge Rating 1

Actions

Multiattack

The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow

Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape

The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack

Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

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