Small Fey (Goblinoid), Chaotic Neutral
Armor Class 17 Initiative +2 (12) Hit Points 21 (6d6) Speed 30 ft.
Saving Throws Str +0, Dex +2, Con +0, Int +0, Wis −1, Cha +0
Skills Stealth +6
Gear Chain Shirt, Scimitar, Shield, Shortbow
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
Challenge Rating 1
The goblin makes two attacks, using Scimitar or Shortbow in any combination.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.
Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.
The goblin takes the Disengage or Hide action.
Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.